Character Creation
Setting: Modern Nights Bremerton Washington State (Puget Sound).
Character creation: Camarilla clans and Caitiff available (first come first serve
for clans and concepts).
Creepy Clans or Concepts: Heavily restricted but possible (Tremere included in Creepy
designation).
Age Cap: No character may be more then two decades under the night. No exceptions
sorry.
You are encrouraged to submit a character sheet AND concept with background ahead
of opening night for the best available 'freebies'. Backgrounds are not required,
however a concept is.
First night of 'The Bremerton Experiment' is schedueled for Friday January 9th 2009.
Carlsbad City Hall.
Rules:
Anything deemed "restricted" is only available with written background and ST approval.
Written Backgrounds: 1 full page minimum of relevant and concise data. Written backgrounds
are worth 10xp.
Answering all questions on the questionnaire is worth 5 xp.
Standard 3rd Edition Revised Camarilla character creation.
Clans available: Brujah, Malkavian, Nosferatu, Toreador, Ventrue, Gangrel.
Clans available but restricted: Caitiff, Tremere.
Starting generation: 13th.
Available generations: 14th, 13th, 12th, 11th.
Available but restricted generations: 10th.
Merits and Flaws: 3 point maximum in each category without background.
Combo disciplines are not allowed at character creation, neither is the 4th in clan
merit.
Influences do not nessescarily matter when going to a new city, no influences without
storyteller approval. Backgrounds like Mentor and Contacts are available but restricted.
Arsenal Background is capped at 2 and is only available with ST approval. Restricted.
Status Background is capped at 2 and is only available with ST approval. Restricted.
Military force is not available at character creation.
Magical devices or magical abilities/disciplines/rituals are heavily restricted.
Saucin rule is in effect. If you play two overly similar characters back to back
on paper or in role play (ST discretion) then you will be warned. Change it or it
will be retired. Two violations of the Saucin rule will result in unplanned and
swift character (perhaps player) removal.
For sake of story, no players may enter play together as part of a Player Character
coterie without prior approval by ST. Restricted.
No non-vampire characters. No Ghoul PC's, NPC ghouls must be built with your XP
and are restricted. No PC may be more then 10 years under the night. Players can
be as much as 20 years active as a vampire with ST approval which is restricted.
Basic Rules:
Before creating a new character, or if this is your first character, get the Storyteller's
approval for your concept before you go any farther.
After the Storyteller has given you approval, you can use these rules a guideline
when building your new character, but you will need a copy of Laws of the Night
as well. These are simply a reminder of how many points you get and where you can
use them.
Morality Traits:
7 points to spend in Conscience, Self-Control, and, Courage. Each additional traits
costs 2 freebee points. Your Humanity is the sum of your Conscience and Self-Control,
rounded up. Each additional trait costs 3 freebee points.
Attributes:
15 points to spend in the Physical, Social, and Mental categories. 7 points in your
primary category, 5 points in your secondary category, and 3 points in your tertiary
category. See Laws of the Night for the actual traits you can choose from.
Each additional trait costs 1 freebee point.
Abilities:
5 points to spend, see Laws of the Night for the abilities you can choose
from. Each additional trait costs 1 freebee point.
Disciplines:
3 points to spend, see Laws of the Night for which disciplines you can choose
from, and their specific powers. Each additional basic level power costs 3 freebee
points for in-clan and 4 freebee points for out-of-clan,, each additional intermediate
discipline costs 6 freebee points for in-clan and 7 freebee points for out-of -clan,
each additional advanced discipline costs 9 freebee points for in-clan and 10 freebee
points for out-of-clan. Keep in mind, in order to learn a new discipline power,
you must first master the one before it, and no starting characters can have a discipline
above level three unless the Storyteller gives it to you.
Backgrounds:
5 points to spend, see Laws of the Night for the abilities you can choose
from. Each additional trait costs 1 freebee point.
Everything else:
Willpower is dictated by your generation, see Laws of the Night for more
information. Each additional trait costs 3 freebee points.
Blood Pool is dictated by your generation, and cannot be adjusted with freebee points.
Merits, Flaws, and Derangements can be found in Laws of the Night, and must
be approved by the Storyteller.
Freebee Points:
You get 5 freebee points to spend on anything you want, costs are listed above.
Also, if your previous character had unspent experience points (XP), divide that
number in half and round down and add that number to your freebee points to spend.
For example if your previous character had 9 XP left over, you would get 4 additional
freebee points to spend during character creation.
|